Cruise for a corpse
Alternative title: Croisière Pour Un Cadavre
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Adventure - Point and Click - Fictional
Gametype: Licensed
Release Year: 1991
Developer: Delphine Software International
Publisher: U.S. Gold Ltd.
Players: 1 Only
Hardware: OCS, ECS
Conversions: Atari ST, PC (DOS)
Disks: 5
Programmer: Benoist Aron, Paul Cuisset, Philippe Chastel
Musician: Jean Baudlot, Benoist Aron
Designer: Christian Robert, Denis Mercier, Thierry Perreau
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Cruise for a Corpse is a graphic adventure game with a point-and-click interface.

1927. When Inspector Raoul Dusentier is invited to a cruise upon a mighty sailing ship by the wealthy businessman Niklos Karaboudjan, he looks forward to nothing but a relaxing week on the sea. Instead, his host manages to get himself killed on the second day. Murdered, to be exact. Too convenient that a policeman is aboard -- Dusentier sets out to search for suspects. He doesn't need to search long. Why is it that none of the family members seem awfully sad about the demise of the old man? Is the mysterious Father Fabiani really as pious as he says? In the best tradition of Agatha Christie, each and every person on board has a motive for the murder.

You advance in the plot not so much by solving common object-based puzzles, but by talking to the right persons about the right subjects at the right time, thus collecting clues. You will also find pieces of evidence scattered throughout the ship. However, most items suddenly appear in cupboards and drawers that were previously empty -- an awfully unnerving process. The clock advances in ten-minute-steps whenever you discover an interesting clue, which conveniently informs you of your progress. The protagonists move around the ship; so whenever time passes, different persons to talk to might appear at certain locations.

With Cruise for a corpse, Delphines Cinematique interface reached "Evolution 2". Instead of containing a fixed number of verbs, the command menu is now context-sensitive. The mouse cursor will change its appearance when moved over an interesting object; a left-click brings up a set of appropriate verbs. For example, a cupboard may be opened and searched, whereas a key can be picked up and turned. A right-click accesses the inventory. Another interesting improvement: All the persons in the game are animated polygons (see Trivia).
 
http://www.mobygames.com/game/amiga/cruise-for-a-corpse



